Category Archives: Publicaciones

Here we summarize the publications achieved by members of TAMA.

Aceptado un artículo en CEIG 2014Article accepted in CEIG 2014

El artículo “Improving depth estimation using superpixels” ha sido aceptado para su presentación en el Congreso Español de Informática Gráfica, CEIG 2014. Los autores son Ana B. Cambra, Adolfo Muñoz, Ana C. Murillo, José J. Guerrero y Diego Gutiérrez.

Este es el abstract:

This work is focused on assigning a depth label to each pixel in the image. We consider off-the-shelf algorithms that provide depth information from multiple views or depth information directly obtained from RGB-d sensors. Both of them are common scenarios of a well studied problem where many times we get incomplete depth information. Then, user interaction becomes necessary to finish, improve or correct the solution for certain applications where accurate and dense depth information for all pixels in the image is needed. This work presents our approach to improve the depth assigned to each pixel in an automated manner. Our proposed pipeline combines state-of-the art methods for image superpixel segmentation and energy minimization. Superpixel segmentation reduces complexity and provides more robustness to the labeling decisions. We study how to propagate the depth information to incomplete or inconsistent regions of the image using a Markov Random Field (MRF) energy minimization framework. We propose and evaluate an energy function and validate it together with the designed pipeline. We present a quantitative evaluation of our approach with different variations to show the improvements we can obtain. This is done using a publicly available stereo dataset that provides ground truth information. We show additional qualitatively results, with other tests cases and scenarios using different input depth information, where we also obtain significant improvements on the depth estimation compared to the initial one. CEIG2014

The article“Improving depth estimation using superpixels” has been acceped in Congreso Español de Informática Gráfica, CEIG 2014. The authors are Ana B. Cambra, Adolfo Muñoz, Ana C. Murillo, José J. Guerrero y Diego Gutiérrez.

Abstract:

This work is focused on assigning a depth label to each pixel in the image. We consider off-the-shelf algorithms that provide depth information from multiple views or depth information directly obtained from RGB-d sensors. Both of them are common scenarios of a well studied problem where many times we get incomplete depth information. Then, user interaction becomes necessary to finish, improve or correct the solution for certain applications where accurate and dense depth information for all pixels in the image is needed. This work presents our approach to improve the depth assigned to each pixel in an automated manner. Our proposed pipeline combines state-of-the art methods for image superpixel segmentation and energy minimization. Superpixel segmentation reduces complexity and provides more robustness to the labeling decisions. We study how to propagate the depth information to incomplete or inconsistent regions of the image using a Markov Random Field (MRF) energy minimization framework. We propose and evaluate an energy function and validate it together with the designed pipeline. We present a quantitative evaluation of our approach with different variations to show the improvements we can obtain. This is done using a publicly available stereo dataset that provides ground truth information. We show additional qualitatively results, with other tests cases and scenarios using different input depth information, where we also obtain significant improvements on the depth estimation compared to the initial one. CEIG2014

Publicados dos artículosTwo articles have been published

Las versiones definitivas de dos artículos han sido publicadas recientemente en dos revistas internacionales “open source”. Se trata de:

The definitive versions of two papers in open source journals have just been published, namely:

Aceptado un artículo sobre tráfico de videojuegosAccepted article about a traffic model for a video game

Hoy se ha aceptado para su publicación en la revista International Journal of Computer Games Technologyel artículo Analyzing the effect of TCP and server population on massively multiplayer games,” escrito en colaboración con dos investigadores de la Universidad de Zagreb. Los autores son Mirko Suznjevic, Jose Saldana, Maja Matijasevic, Julián Fernández-Navajas, y José Ruiz-Mas. El artículo se puede leer aquí.

El artículo propone un modelo de tráfico para el videojuego “World of Warcraft”, según las horas del día y la actividad realizada por el jugador.

day_wowToday the article Analyzing the effect of TCP and server population on massively multiplayer games, has been accepted for publication in the International Journal of Computer Games Technology. It has been authored by researchers from University of Zagreb and University of Zaragoza: Mirko Suznjevic, Jose Saldana, Maja Matijasevic, Julián Fernández-Navajas, y José Ruiz-Mas. The provisional text can be found here.

The article proposes a traffic model for “World of Warcraft”, which varies according to the hour of the day and the activities deployed by the player.

day_wow

Publicado un artículo sobre transmisión de vídeoAn article about video transmission has been published

La semana pasada publicamos un artículo en la revista The Scientific World Journal. El título es Video conferences through the Internet: How to Survive in a Hostilehostile Environment“. Estudia y compara dos soluciones comerciales de videoconferencia (Vidyo y Skype), centrándose en los mecanismos que se implementan para funcionar correctamente con condiciones de red difíciles.hostileLast week we got accepted an article in The Scientific World Journal. The title is Video conferences through the Internet: How to Survive in a Hostilehostile Environment“. It studies and compares two commercial video-conference solutions (namely Vidyo and Skype), with a special focus on the mechanisms they implement in order to work properly even in difficult network conditions.hostile